Lightning Tether: Cole can create an electric tether that can pull himself to other objects (mainly buildings).He can also drain electricity from them, if he uses Electric Drain right after landing on it. Induction Launch: Similar to Induction Grind, Cole can slide up vertical electric poles or towers.On the comics he was shown a weaker version of this ability Kinetic Pulse: Cole can use his electromagnetic powers to levitate objects such as cars, piles of wood, crates etc.He can also find Blast Shards and Dead Drops using this ability, as well as distinguish friend from foe. Radar Pulse: Cole emits a weak electric pulse that lets him sense nearby sources of electricity.He can also use this power on Reaper Conduits during some Evil side missions, though healing them still delivers Good Karma. Pulse Heal: Cole can heal civilians and policemen of any non-fatal injury.Bio-Leech: Cole can drain energy from enemies or civilians to heal his wounds and restore energy.Arc Restraint: Cole can create bonds of electricity, sticking enemies' or civilians' wrists and ankles to the ground.In Infamous 2, his traveling speed becomes faster and he can use it as a double jump after using the third Blast Core.
INFAMOUS 2 POWERS FULL
He can also temporarily increase his movement speed by using it right after using Induction Grind at full speed. Static Thrusters: Cole can, through the aid of static electricity, glide through the air for a limited period of time.He can later learn to absorb energy from them in a manner similar to Electric Drain. Induction Grind: Cole can slide along power lines and train tracks.The blast force and range can grow greater depending on the height Cole drops. Thunder Drop: Cole can drain the energy around him while in the air, and send a powerful shockwave on impact with the ground.Later in the game he can use experience points to expand the shield and use it to convert bullets into energy. Polarity Wall: Cole can create a small electromagnetic field that blocks magnetic materials (mainly bullets).Gigawatt Blades: Cole is able to wrap a certain amount of energy around his arms, transforming them into deadly melee weapons.Redirectable via bolt for good, and a cluster for evil. Megawatt Hammer: Cole can focus his energy into a single mass, and launch it at his enemies, creating an explosion on impact.Grenades will stick to humans or Conduits if they touch them directly. Shock Grenades: Cole can focus his energy into a single mass and throw it at his targets, creating an explosion after a few seconds.If Good, can cause enemies to float, and if Evil can electrocute them. In addition to pushing back enemies, it can also reflect thrown grenades and rockets. Electromagnetic Shockwave: Cole swings his arms to fire an electric shockwave at his target, draining him of a small amount of energy.These consume battery cores, although very slowly.Įlectromagnetism Main article: ElectromagnetismĬole sending an Electromagnetic Shockwave I nFamous Bolts: Cole can discharge a variety of telekinetic bolts.Missiles are guided by using the right stick. Enemies hit by this missile automatically trigger an electric explosion killing them. Tesla Missile: Cole can use a transformer to launch an electric guiding missile.This resupplies his energy cores and heals all of his injuries. Electric Drain: Cole can drain electricity from sources, transferring the energy to himself.Bolts fired while in Precision mode consume four Battery core (three in Infamous 2), and maintaining Precision mode requires energy. Precision: Cole accelerates his accuracy and perception of time, allowing him to slow down time and better target distant enemies.Psychic Vision: Cole uses the residual neuroelectric energy from a recently deceased person's corpse to view their last memories.At Infamous rank, it also has a high probability of causing living targets to explode. This power is only available if he has Evil Karma. Arc Lightning: Cole releases a constant stream of electricity from his hands, chaining to multiple targets.Normal bolts, Shock Grenades, Shockwaves and the Megawatt Hammer can still be used while Cole is charging the Overload Burst. This power is only available if he has Good Karma. Overload Burst: Cole drains static electricity from the air and uses it to fire a powerful bolt that chains electricity to nearby targets.Lightning Bolt: Cole can repeatedly discharge a bolt of electricity from his hands without consuming energy.Cole MacGrath Electrokinesis Main article: ElectrokinesisĬole draining electricity from a telephone.